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concept drawing for 3d model

Making the Most of 3D Models and Perspective to Create a Fantasy Blacksmith Workshop

In this edifice design tutorial, concept artist Samantha Kung demonstrates how to incorporate 3D models to build in the right perspective. From silhouette thumbnails to painting in textures and minor details, she uses the example of a fantasy blacksmith workshop to demonstrate the chief themes.

In this tutorial, I will share the process of creating a fantasy blacksmith workshop from brainstorming to completion, as well as some techniques of rendering unlike materials.

Brainstorming

The first stage of any projection is to practice brainstorming and analyze the themes. Since I am going to pattern a fantasy blacksmith workshop from the medieval menstruum, I start researching the functions of a blacksmith workshop, writing keywords, and expanding the ideas outward.

References

After that, I commencement looking for references. It is ever smashing to take your own photos and to go to real places to get a feel of the surround. Withal, there are no blacksmith workshops in my area, and then I collect the information and references on Google and Pinterest past typing the keywords like "blacksmith architecture." Although I'm only designing the exterior, I as well gather some interior photos to get a better understanding of how blacksmiths arrange their tools in their workspace, as well equally to clarify the architectural materials. The building is mainly constructed from physical, brick, stone, and wood, which I will apply to my terminal design later.

Silhouettes

After gathering all the basic data, I then start sketching and creating silhouettes. While doing the sketches, I keep these things in mind:

  • How many levels does the building accept?
  • Is information technology located on a steep slope or flat state?
  • Form Follows Part: It is necessary to include archway(s), chimney(s), and roof(s).

Crude Sketches

I choose 5 silhouettes from the above and add details, considering the main structure and different parts of the architecture. Although they look apartment, drawing the side views first tin can give me a improve thought of exploring the exterior design, picturing the facade of a house.

Thumbnails

The forms and proportions are still changeable, so it is ameliorate to focus on blueprint and solve blueprint issues at this stage. I build a uncomplicated 3D model in SketchUp to get the basic grade. Earlier creating thumbnails, I write downwardly several keywords starting time to requite me a clear mind of the design features likewise equally because the material choices. In section A, I desire the blacksmith building to look elementary and have the bones features. And for department B, I add more functions: shop (selling goods and weapons) + workshop, adding an outdoor trading space.

Using 3D Models and Perspective to Create a Fantasy Blacksmith Workshop

Click to expand epitome

Cake-out Final Shapes

Having created the thumbnails, I moved on to the last design, plotting out the basic form and shape in SketchUp, importing human being dummies for scale. It is necessary to make sure all the objects we collaborate with every day are in a reasonable size.

Prepare Perspective Lines

In one case the 3D model is done, I prepare the two-bespeak perspective for the next stride to brand certain all the details I will depict later are in accurate perspective. Firstly, I depict a horizon line below eye level, so that the pinnacle of the building volition be visible. Next, place the vanishing points (VP1 & VP2) on the horizon line using a small dot. Note that both vanishing points are out of the canvas. The concluding stride is to extend the lines from each vanishing signal. When I've finished setting up the perspective lines, it is time to start adding additional details.

Notation:

Clip Studio Paint includes a perspective ruler tool for employ creating concept art and comics. You can gear up up the perspective ruler and so that your lines automatically snap to the right perspective.

Simply get the the Layer card > Ruler/Frame > Create Perspective Ruler to ready up a two-bespeak perspective ruler to aid your composition.

Draft Design

I further develop the B2 thumbnail. My idea is to create a blacksmith building that is located in a dry expanse and to sketch out the overall layout of how people interact in the space and go about their daily lives. Calculation small details next to the edifice makes the design look more complete and makes it easier to understand the environment of where the blacksmiths work.

Final Lineart

After sketching the draft, I finalize the line work, thinking almost the architectural structure and the details of the small objects.

Design Principles

Design principles are all about contrast and the theory of Big, Medium and Small.

1. Detailed Areas VS Rest Areas

Balance the detailed and rest areas in the overall design, giving the viewer'southward optics places to rest.

2. Overlap / Avoid Tangents

Pay attention to any overlapping edges and make it clear which shape is in front and which is backside.

three. Repetition

Odd numbers create visual interest and requite variety, while even numbers create symmetrical balance.

Textile Studies

These photo references were taken by me while travelling. Studying materials helps you lot visualize texture and more than closely explore the differences between materials. Each material has unique surface that captures lighting differently every bit well. The more I empathise a material, the easier it is to recreate it in the rendering procedure.

Colour Sketches

I create color sketches earlier moving on to rendering. For option A, everything is in the aforementioned color value, which I find a scrap dull and lacking involvement, while for selection C, I am not quite satisfied with the imperial as the colour looks too saturated. Therefore, I eventually cull B from  these 3 options as the blue looks well-nigh harmonious to me.

Using 3D Models and Perspective to Create a Fantasy Blacksmith Workshop

Click to expand prototype

Base Color

Subsequently picking the base color, I clean up the layers, separating each object into a different layer, renaming the layers besides. By doing so, the rendering later on on will be easier. Once I am washed with the layers, I'm set up to remove the lineart.

Add Shadow and Lights

At this stage, I use the eyedropper tool to choose colors in color palette, rather than using the blending modes for the shadow and lights. It is sometimes challenging to control the color with blending modes as it is like shooting fish in a barrel to brand the drawing appear dirty. Usually, I create four rectangles from high-value to low-value.

When I desire to add color, I add some blue to a hue and make sure the new colour coordinates match the previous one. You may await up "color value guide" if you are not sure how to choose the correct colors in a color palette.

Add textures

Next, I add textures using a mixture of photobashing (merging and painting photos into the analogy) and texture brushes. Before working on small details, yous should look at the drawing as a big picture, to correct the color of the overall drawing and employ blending modes in a subtle fashion.

Finalize Details

The final step is to finalize the details and add together more than surroundings, making certain the color value of all the objects in the entire cartoon fit the same surround. Then information technology's done!

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Source: https://www.clipstudio.net/how-to-draw/archives/160064

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